POV-Ray Buttons and Logos
Eric Bainville - Mar 2007Button shapes
We will add one single white light source, zero the ambient light, and add a round button. The round button is an ellipsoid, obtained by squashing a sphere in the Z direction.
global_settings { assumed_gamma 1 // No ambient light ambient_light White*0.0 } camera { orthographic location <0,0,1000> right 2*x up 2*y direction -z // Uncomment to render a side view // rotate 90*x } light_source { <-50,100,100>, White } // Round button #declare b_round = sphere { <0,0,-1>,1 // Squash the sphere in Z scale <1,1,0.2> } object { b_round texture { T_Silver_3C } }
Running this file, you will get the following images. The second one is a side view obtained by uncommenting the rotate command in the camera:


The superellipsoid primitive allows creation of rounded square and square buttons. As in the previous case, the translation moves the top of the button in the Z=0 plane. It will make it easier to position button contents later.
// Rounded square button #declare b_rsquare = superellipsoid { // Adjust first parameter: 0=square, 1=circle <0.2,0.15> translate -z scale <1,1,0.2> } // Hollow round button #declare b_hround = difference { sphere { <0,0,-0.1>,1 } sphere { <0,0,1>,1 scale 1.4 } scale <1,1,0.2> }


In the next section (Content) we will add some elements inside the buttons.
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