POV-Ray Buttons and Logos
Eric Bainville - Mar 2007Sky reflections
The following code adds a sky sphere providing a Y gradient. The reflection component of the button material is activated to mirror this gradient. The camera is now a perspective one. There are some other minor adjustments.

#include "colors.inc"
#include "metals.inc"
#include "textures.inc"
global_settings {
assumed_gamma 1
ambient_light White
}
// Switched to a perspective camera
#declare camera_distance = 20;
camera {
location <0,0,camera_distance>
right x up y direction -z
angle 180*atan(2/camera_distance)/pi
// Uncomment to render a side view
//rotate 50*x
}
light_source { <-30,70,100>, White }
// Rounded square button
#declare b_rsquare = superellipsoid {
// Adjust first parameter: 1=circle, 0=square
<0.6,0.3>
translate -z scale <1,1,0.2>
}
// Button symbol (start/stop)
#declare c_start = merge {
difference {
cylinder { <0,0,0>,<0,0,1>,1 }
union {
cylinder { <0,0,-1>,<0,0,2>,0.7 }
box { <-0.3,0,-1>,<0.3,2,2> }
}
}
box { <-0.15,0.2,0>,<0.15,1.2,1> }
}
// Button finish
#declare f_button = finish {
ambient 0.2
diffuse 0.3
specular 0
phong 0.6 phong_size 20
reflection 0.3 // Reflects the sky sphere
}
// Content finish
#declare f_content = finish {
ambient 0.7 // Large ambient to saturate color
diffuse 0.3
specular 0
phong 0
reflection 0
}
// Button and contents
difference {
object { b_rsquare
texture { pigment { color Red } finish { f_button } }
scale <0.9,0.9,1>
}
object { c_start
texture { pigment { color White } finish { f_content } }
scale <0.5,0.5,0.2> translate <0,0,-0.08>
}
}
sky_sphere {
pigment {
gradient y
color_map {
// Sky
[ 0.0 color Blue ]
[ 0.4 color Blue*0.3 ]
[ 0.5 color White*0.4 ]
[ 0.5 color White*0 ]
[ 0.7 color White ]
[ 1.0 color White ]
// Ground
}
scale -2 translate 1.005 // Slight vertical offset
}
}
| POV-Ray Buttons/Logos : Colors | Top of Page | POV-Ray Buttons/Logos : Glowing effect |
